Reflecting changing context

by Jo-Anne Sunderland Bowe, Heritec

One of driving forces behind the development of the project was the need to respond to challenges presented by the economic downturn across Europe.
As a partnership, we perceived that this downtown generated a new movement of innovation and creativity, stimulated from the bottom-up by the maker and open-source technology communities. In response to the European Union 2020 Strategy2 call to focus on education and training to address the some of the challenges facing Europe, The Creative Museum project was created with a focus on developing training and development opportunities for museum staff by connecting to some of these other communities.
 
The Creative Museum project has always acknowledged the importance of human and social capital as articulated in the 2020 Strategy and in the aims of Erasmus +. It has sought to provide opportunities for museum staff to look beyond their own sector for examples of good practices in developing resilience, in exploring new approaches and in creating valuable and sustainable partnerships.
 
In a recent report by the Arts Council England entitled Character Matters3, the museum workforce in the UK was identified as being particularly risk adverse; this is probably true across Europe. The Creative Museum project was developed to challenge this idea and to demonstrate the ability of museum staff to be creative in difficult and challenging circumstances. The project has allowed its participating partners to innovate and experiment and take this learning back to their respective institutions. Throughout the project to-date, the diverse range of examples of the creativity and attitudes of museum staff to embrace change and take risks has impressed us.
 
Experimentation has been a defining part of the project, whether that is through training programmes, through our meetings or through the format of our dissemination events. As a partnership we want to demonstrate, through our own approaches, what we have learnt ourselves and from others. At the dissemination event in Brighton in September 2016, one of the invited speakers, Sejul Malde from Culture24, provided a fantastic summary about ‘Being Experimental’ in our work and in project development as museum practitioners. He said that the key factor in being experimental is a focus on process, not product, and therefore very different to traditional Research & Development (R&D) approaches. He said that in order to be truly experimental in our approach, our work should:
 
  • “Be question/hunch driven
  • Be simple, quick and cheap
  • Use what you already have
  • Be action orientated
  • Be user focussed
  • Have feedback loops built in
  • Be time bound”

This type of thinking also owes much to the start-up and entrepreneurial culture articulated by Eric Ries in The Lean Start-up4, in which he discusses the importance of the ‘minimum viable product’ — the smallest thing you can develop and ‘take to market’, which could mean the quickest and easiest project you could deliver in your museum — and an iterative development process of ‘build-measure-learn’. Adopting these approaches to innovation for museum professionals is important. Museum staff need to adapt to changing contexts, to participatory processes, new technology and the demands of their audiences to better engage and understand them. Decreases in public funding mean museum professionals must be ever more resourceful in a challenging climate; there is an expectation to maintain and even build on existing activities in order to fulfil the museum’s core mission but with diminished resources available, both in terms of staffing and budget.
 
>We believe that sharing is also a large part of the learning process. Through our public dissemination events during the project, including varous additional workshops, events and speaking engagements partners have shared their successes and failure.
Being prepared to fail is part of this ‘new’ thinking. Museums are often seen as too big to fail, and pressure on academic and research excellences means that staff think that ‘only the best’ will do. Acknowledging making mistakes, problem-solving and learning from the experiences requires a mind-set not often associated with museum professionals. In the words of Samuel Beckett: “Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better”.5

2 Europe 2020 strategy
3 Arts Council England (2016), Character Matters [online]
4 Ries, E. (2011) The Lean Start-up. New York, Penguin
5 Beckett Samuel, Worstward Ho, 1983, John Calder, London

Our changing work

by Jo-Anne Sunderland Bowe, Heritec

The work of The Creative Museum project reflects and acknowledges – at the Council of Europe level — the importance of participatory and engaging cultural practices. In its 2014 report, the Council of Europe emphasised the importance of a ‘people-centred and culture-based approach to foster sustainable development and the importance of transparent, participatory and informed systems of governance for culture in order to address the needs of all members of society5. The Creative Museum project, from its inception, seeks to make those connections with different communities for the benefit of the institutions we represent or work with.
 
The initial project proposal outlined the potential role of both digital engagement and the maker community in light of the European economic downtown mentioned previously. With reference to the Council of Europe 2014 report, the project seeks to explore “new opportunities brought by globalisation, digitisation and new technologies which are changing the way cultural heritage is created, accessed and used6.
As The Creative Museum project has developed and evolved we have seen digital technology as one of the tools that might be used as a means or method of interpreting collections, but the focus of the project has become to be as much about learning from and through the maker community about creative practices.
 
Through the Maker-in-Residence training programme, Museomix training, The Creative Museum partner dissemination events and independent work by museum partners, the project has sought to develop stronger ties with the maker community by learning about new approaches through shared practices. This has been well documented by a Creative Museum project partner, the Chester Beatty Library, through their succession of Museums and Makers Inspiring Each Other events on their Education Blog and YouTube channel.
 
Other trends are emerging which show the deepening links between museums and makers, yet have their origins outside of the sector. The influence of the maker culture in academic circles is increasing. Around the world, many universities are creating maker spaces to encourage cross-disciplinary approaches to innovation across different faculties: Institute of Making, UCL, UK and Maker Hub, Georgetown University, USA are two examples. By turns, museums, which often have the same types of interdisciplinary staff and missions as academic institutions, can learn from the success and indeed failure of these types of spaces.
Museums are creating ‘Spaces for Yes’ and spaces where experimentation and play are freely encouraged. These ‘Spaces for Yes’ might be places within the museum inspired by makerspaces such as ‘Fab-Labs’, or spaces for creative thinking where anything is possible: ‘127º’, at Cap Sciences, is a good example, and M-Shed in Bristol has a enticingly-named ‘Tinkering Space’. The role and influence of maker culture in cultural institutions has been recently documented in a report for Dee Halligan and Daniel Charney in The cultural role(s) of makerspaces – from maker culture to making culture: what’s going on? In this report, Halligan and Charney combine observation to changes in their own practice with trends they have observed globally with maker culture and the growing realisation that maker community is gaining influence outside of its own original sphere, particularly within the cultural sector.
 
As a result of these and other developments, museums are rethinking their approaches to collections in response to the maker movement (for example Derby Silk Mill and Jærmuseet) and are recruiting dedicated personnel who have positions such as ‘Head of Making’. They are focussed more on using human-centred design practices and accepting a sense of risk in their interpretive approaches.
 
Increasingly museums are embracing the ‘new’ ways of thinking and doing, using models such as Museomix, and connecting to ever wider communities by encouraging protoyping and open interpretations of museum collections through makeathons and hackathons. The Recommendations: building a creative museum includes examples of these approaches.
5 Council of Europe (2014) Council conclusions on the participatory governance of cultural heritage p1.
6 Ibid p.2

Our approach to recommendations

There are four key parts to The Creative Museum project: [1] written outputs for publication and dissemination (for example, the Analysis of Best Practices, these Recommendations and a final Toolkit (Summer 2017)); [2] Maker-in-Residence training programme; [3] Museomix training programme and [4] Project evaluation.
 
Each element of The Creative Museum project is an iterative process: at each stage we are evaluating, reflecting on and developing our approaches. Each partner meeting and dissemination event is an opportunity to experiment and to test new ways of engaging with target audiences of the project. Many of the partner organisations have also developed their own activities and created events inspired by the core principles of the project; going beyond the initial scope and embedding learning from the project within their own professional practice and organisation. We have been influenced in our approach through participation in Museomix training (an experience of learning-by-doing using a model of co-creation within ‘a museum without barriers’).
 
These Recommendations: building a creative museum have been drawn from the activities of the project to-date, starting with the Analysis of Best Practices. This publication gave the project the foundations on which we could build the rest of our ‘creative museum’. From the Analysis<:em> we were able to draw on the ‘Key Findings’ and started to focus our thinking four key areas: Connecting to Communities, Communicating across Cultures, ‘Spaces for Yes’ and Strategies for Success. As a result of further thinking and brainstorming, we realised the most important of these were: ‘Connecting to Communities,’ ‘Spaces for Yes’ and ‘Strategies for Success’, and decided to focus more deeply on these three themes.
 
The development of the Recommendations has been co-created and co-produced by partners and expert advisors of The Creative Museum project. Eeach participant in the project has contributed their own recommendations to the three core themes and provided Examples from the field from their own countries. The content of this publication has been developed as a direct result of team work and collective production both virtually and in-person at our partner meetings.
 
As with all good building blocks, this publication will lead to the final step of the project: the Toolkit, which will mark the end of the project and the collective learning from three years of working in partnership and training.

Chester Beatty Library

Chester Beatty Library in partnership with Chocolate Factory, TOG – Dublin Hackerspace, Festival of Curiosity and Dublin Castle, on 5-18 December 2016

Chester Beatty Library

Who

Krisjanis Rijnieks, from the Finnish Museum (Helsinki, Finland)
 

Summary

Krisjanis Rijnieks is an artist and maker working with creative coding and digital fabrication. His residence in the Chester Beatty Library had two parts one of which as to test and experiment a projection mapping installation that worked as an invitation to the permanent exhibition of the museum. The other part of the project was running a projection mapping workshop for two different age groups. This work was considered by Jenny Siung (Head of Education, Chester Beatty Library) as one of the finest she have seen in a long time and this was a first for an Irish museum to co-create an installation based on a collection. He created an incredible piece of work using both is digital technology skills and understanding of the museum and its collection.
 

Objectives of the residence

To create a sound art object and present maker’s own work in a way he likes it with no pressure from the host.

  1. To be trained as a member of the Finnish Museum in the Scottish field.
  2. To exchange practices and train teenagers and adults during workshops about “projection Mapping with the Raspberry Pi“.
  3. To exchange practices and train teenagers and adults during workshops about “projection Mapping with the Raspberry Pi“

1 a tiny and affordable computer that you can use to learn programming through fun, practical projects

Realisation

  • Meeting Chester Library team, partners of the museum and local (Festival of Curiosity, Chocolate Factory, Dublin Castle, TOG Dublin Hackerspace, City of Dublin Youth Service Board, Teen Lab Coordinator; Bridge 21 staff..)
  • Holding several Projection Mapping with the Raspberry Pi workshops for teens, adults and local hacker community
  • Testing, creating and experimenting a projection mapping installation at Chester Beatty Library building.

Krisjanis’ Speech

“Solutions from past projects. And a pinch of creativity in terms of variation. Always trying out something that you have never done before.”
“Most of the day I spent at the Chester Beatty reading room, it is the perfect room for coding culture and art projects.”

“Test first, think through, solve problems before they arise.”

“Tomorrow is going to be a creative day as I will spend it on building a simple generative visual solution for the final projection mapping event.”
“The last three days were full of learnings regarding the workshops. These learnings will help me a great deal to build better ones in the future.”
“After I showed the basics of my projection mapping software, it seemed that for some of them the world around them disappeared. That made me very happy”.
 

Blog (Maker)

mir.rijnieks.com

Cap Sciences

FabLab 127°, Cap Sciences and a former military barracks that is now a dedicated cultural space (Darwin) on 10-23 October 2016

FabLab 127°, Cap Sciences

Who

Kate Delaney from the Chester Beatty Library (Dublin, Ireland)
 

Summary

For this residency, maker Kate Delaney tested, experimented and worked with young people to design and prototype their very own interactive creations that will demonstrate a key scientific principle in an unusual way using technology and art. 127ª Fab Lab provided training to Kate in laser cutting, 3D printing and vinyl cutting to develop the potential of the project and support research into future projects of the maker this kind. 

Objectives of the residence

To create a sound art object and present maker’s own work in a way he likes it with no pressure from the host.

  1. To upskill in laser cutting, cnc routing and 3D printing using the machines at CAP Sciences through the peer mentorship of staff there as well as local makers (Mylène L’Orguilloux)
  2. to observe how a satellite project of CAP Sciences can work in a school environment and inform ourselves about best practice approaches for educational outreach using STEAM methodologies
  3. to get an insight into the interests of local young people that we can apply in the development of this cross cultural, multi-sensory modular project

Realisation

  • Development, delivery and evaluation of workshops for a) parents and children b) school students and c) institute staff on themes related to exhibition content at the host institution incorporating art, science and technology drawing on ‘Maker Culture’
  • Peer mentoring and skills exchange between Makers in Residence and Local Makers including hands on maker activities with technology
  • Presentations/Talks about maker processes and educational objectives as well as interview for video documentation
  • Creation of educational resource to support the informal learning model/facilities tour at the host institution
  • Exhibition of work in progress and creative outcomes
  • Experience of event and training programming in a Fab Lab
  • Networking with other makers and potential collaborators

Kate’s Speech

“I learned how to make corrections to measurements to alter the design and ensure the accuracy of a laser cut object. I learned some french vocabulary related to computer use.”

“I learned about Maker Culture and what to expect at the Open Lab the following evening.”

“I met another maker who participated in the Creative Science Maker in Residency programme and learned about her work with fabrics.”

“I introduced them to basic electronics using motors. The outcome was a fantastic set of ‘scribble bots’ created by teams of participating staff.”

“I learned that young people can enjoy being challenged with technology that at first seem daunting.”

“I also had the opportunity to observe how the museum functions on a weekend and the format of tours by facilitation staff at the Fab Lab.”

“I am developing my understanding of different materials and how to make adjustments to the laser cutter settings so that I my desired outcome is achieved.”

“I learned that it is important to talk about successes and failures and to learn about each other through the work that we do.”

Blog (Maker)

www.makecreateinnovate.ie

The Derby Silk Mill

The Silk Mill, Heritec on 26 September – 7 October 2016

The Silk Mill

Who

Mylène L’Orguilloux from Cap Sciences (Bordeaux, France)
 

Summary

Textiles are fundamental to the story of the Silk Mill. As the site of the world’s first factory, specifically designed to produced textiles, the Museum was really keen to weave textiles into the making and storytelling he use to represent Derby’s rich heritage. Having already tested many different materials out on their laser cutter, the Museum was interested in seeing how well it responds to textiles and if it’s possible to use other elements from the workshop to help inform making in this area. Mylène’s existing work in this area has help to inform this approach.
 

Objectives of the residence

  1. To learn about a new concept of museum based on public participation and the history of making
  2. To design and prototyp products with unusual wasted material
  3. To practice technical English related to maker spaces activities

Realisation

  • Testing different fabrics on the laser cutter
  • Designing and prototyping until finished product a tool belt and bracelets
  • pair-to- pair textile knowledge exchanges
  • pair-to- pair learning on professional education activities in the museum

Speech

“The Derby Silk Mill is an inspiring place to understand how people can get involved in the process of making without having any specifics skills.”

“It was interesting to work, out of my comfort zone and adapt myself to technical constraints”

Blog (Maker)

derbysilkmill.tumblr.com

Finnish Museums Association

Theatre Museum and The Finnish Museum of Photography / Finnish Museums Association, Helsinki, Finland and Maker 3D company, Helsinki Hacklab on 26 September – 7 October 2016

Finnish Museums Association

Who

Leila Johnston from Heritec Limited (Harrogate England)
 

Summary

// 

Objectives of the residence

To create a sound art object and present maker’s own work in a way he likes it with no pressure from the host.

  1. To find out about the maker scene in Finland, and consider what we in the UK can learn from it and vice versa. This information will come largely from talking to people, including informal conversations over the fortnight, and perhaps visits to maker spaces.
  2. Understand the role that these museums play in their communities: what are their collections like? what sorts of things do they need from a maker? what is striking or interesting about theatre or photography that could be the starting point of a piece of new work? These are questions I expect to address, talk, and write about over the fortnight.
  3. To learn about Finland’s creative and cultural scene, and in turn share some knowledge of UK maker culture, aesthetics, trends etc, and consider how museum-hacker relations compare between the two countries.
  4. To get some informal coaching on techniques or equipment by spending time with some of Helsinki’s makers.

Realisation

  • To talk about the work to some art/tech students from the local International School.
  • To made a little mouse-tracking app in Processing, which creates an interesting/ghostly effect.
  • making LED puppets, drawing robots and scanning families at the Finnish Photography Museum for the Family Day

Blog (Maker)

hackinghelsinki.tumblr.com

Radiona / Zagreb Makerspace

Radiona / Zagreb Makerspace, Croatia and Hacklab 01 on 15-26 september 2016

Radiona / Zagreb Makerspace

Who

Jari Suominen from Suomen museoliitto, (Helsinki, Finland)
 

Summary

During his staying in Zagreb Jari Suominen did a lecture on Finish synthesizer inventor Erkki Kurenniemi and a workshop entitled TANR synthesizer for 12 participants. He presented his synthesizer during Radiona’s presentation Hybrid Lab of Curiosities on Science Picnic Festival with more than 2000 visitors in two days. During the maker-in-residence program Suominen made an artowork which was presented at the exhibition Science Fiction in Technical Museum Zagreb during November. He had a lab for himself and all the support. What we liked is that he visited Hacklab 01 and decided to take part at international workshops for glitch art.
 

Objectives of the residence

To create a sound art object and present maker’s own work in a way he likes it with no pressure from the host.

Realisation

  • Get more customed to 3D printing. Took part of glitch visuals workshops (total of 3 different workshops) in hacklab01 which will be turned into children ws for Käsityökoulu Robotti Art & Craft School.
  • 3D Printing and simple modeling
  • Design patterns for wood sculpture’s / furniture (connection with Mari extremely interesting)
  • How to run red lights with bicycle and not get killed in Croatia
  • Better feel how PLA-filament behaves when 3D printed
  • Glitch art fundamentals (this will most likely evolve as a WS topic for Käsityökoulu Robotti)
  • Realized that I’m totally used in having proper belt driven upright drill press (~700 kunas) and a proper laboratory power supply (~700 kunas) and Radiona was maybe first hacklab that I have visited having neither.

Jari’s Speech

“There were lots of tools and electronics and gear that many places don’t even have”.

Museene i Sør-Trøndelag

Museene i Sør-Trøndelag / Nordenfjeldske kunstindustrimuseum on 18-30 August 2016

Museene i Sør-Trøndelag / Nordenfjeldske kunstindustrimuseum

Who

Igor Brkić from Radiona (Zagreb, Croatia)
 

Summary

The Igor plan was to create interactive installation that would fit in the space of Nordenfjeldske Kunstindustrimuseum. Proposed project should look like a regular chair. Hidden in it is the computer (Raspberry Pi) with camera and servo motor drivers. Computer runs face detection algorithm. When nobody is looking (i.e. there are no detectable faces in the field of view) the chair is quietly whistling and “dancing” (the legs will have “knees” and will be moveable). As soon as anybody looks at it, it will stop in the normal position. Alternative (backup) approach (in case something fails) is that chair is dancing if there’s nobody near it and stops as soon as someone comes closer.
 

Objectives of the residence

  1. To give talk and holding workshop in multilingual environment
  2. To learn in multidisciplinary and multilingual environment
  3. To learn real time video processing on Raspberry Pi Platform
  4. To experiment and create an electromechanical device
  5. To meet local partners: Digs (co-workers, makers and doers community), Rockheim, the National Museum of popular music, Trondheim Science Centre and their Makerspace
  6. To participate in the Trondheim Maker Faire

Realisation

  • Making of the “dancing chair” interactive installation, synthomir workshop, presentation at Trondheim Maker Faire
  • Workshop: Synthomir is 8-bit Arduino based open-source DIY synth by RADIONA.ORG. For High-school students from 16 – 18 years old from Byåsen High School